MATRIXSYNTH: Audio Damage Filter Station


Wednesday, September 14, 2011

Audio Damage Filter Station


via Analogue Industries

"Here's a screenshot of our upcoming plug, Filterstation, running in Studio One on PC as a VST3. From the UI, you should be able to get a pretty good handle on what it's all about.

As you can see, it is a pair of filters that can be configured as serial, parallel stereo, and true stereo (one filter for each side). Each filter can be one of 12 types, including our usual 2P, 3P, and 4P models, the bandpass filter that 914 Fixed Filter Bank is made up of, the original 4P LP from FilterPod (our first product, and the first filter we coded), a monster face-melting MS20 LP and HP that Adam built a month or so ago, and a VCA type.

The latter is useful if you'd like to do a filter-vibrato thing like some amps and electric pianos do (notably the Fender Vibrolux, but many others as well). It can also be used for rhythm gating and rudimentary panning. (Nothing near as sophisticated as Panstation, of course.)

The LFO has the usual suspects, and four rhythm patterns, one of which you can hear in this demo:

Phosphor to Filterstation by Chris Randall. Uploaded with Studio One

In that demo, you hear Phosphor dry for a measure, then three measures of the 914 types in true stereo, being modded by the LFO on Pattern 3. I am sweeping both filters via the link knob (the little box between the "1" and "2" boxes in the image above), which is what is causing the general sweep from high to low.

We've also taken the opportunity to (finally!) implement our own preset handling mechanism that is separate from the host. So presets can now be dealt with like any other file, and they are completely cross-DAW, cross-OS. Very excited about this.

Anyhow, the Windows VST3 is pretty much done except for little stupid things. We're using Steinberg's provided VST2.4 and AU wrappers this time, and this is a first for us, so we're not sure how well everything is going to work out. You'll know when I do. So I don't have a time-frame for release, and we haven't settled on a price. But "soon" and "not much" are both perfectly acceptable answers for both those questions."

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